![]() In the "billiard hit" levels (8 and 9), there's an additional rule that a missile must bounce at least once before it can hit the enemy tank.ġ0 and 11: Invisible tank levels, where the tanks only become briefly visible when they shoot, bump into a wall, or are hit by a missile. ![]() On the "guided missile" levels (1, 2, 4) the projectiles can be controlled with a joystick after firing.Ħ-9: "Tank-pong" levels, where the players' missiles bounce off walls. Levels 3 and 5 are "straight missile" levels where the players' projectiles simply fly forward. All games have a time limit of 136 seconds.ġ-5: Tank levels. The Atari 2600 difficulty settings can be used to change the range of a player's missiles, as well as the speed of one's airplanes in levels 15-27. On the tank levels, the players have a selection of two different mazes or no walls at all, while on the plane levels, the players can choose to play with clouds that obscure part of the screen. The game contains 27 levels, each of which has different rules and playing field layout. ![]() Hitting the enemy vehicle pushes it back and gives the player one point. It was released as one of the nine launch titles for the system in October 1977, and was included in the box with the system from its introduction until 1982.Ĭombat is a two-player game where the players attempt to shoot each other's tanks or planes. Combat is an early video game by Atari for the Atari 2600. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |